1. eBay has the FAILzor

    Been scammed on eBay? More than once?

    Me too.

    Well, I’ve never let it get so far that I’ve actually been scammed, because I’m able to read quickly when it’s happening. That is because I’m so familiar with it. Which means, for me at least, that it happens too much.

    I hold eBay responsible for this.

    "sold" eBay items - FAILzor

    In this post I’m going to list a few things I think they can do, and try to explain why it’s their fault.

    The most recent scam was on this item (220367080109, 220362598452), and, if I remember correctly, this was one of those attempts when the successful bidder (if you can call them that) paid well over the odds (alarm bell no. 1), even paying me more of a shipping fee than I requested (alarm bell no. 2).

    They then messaged me through eBay to tell me that actually they wanted the item delivered to a different address (alarm bell no. 3), and that the money was in escrow at PayPal (alarm bell no. 4) and that the money would be released when I emailed them a shipping number (alarm bell no. 5).

    Now in a normal eBay transaction there should be no alarm bells at all. Well maybe no.1 is acceptable as a nice surprise or a bidder that was feeling generous (which would be silly, wouldn’t it.).

    I responded very frankly saying something like, “fuck off” or “I hate you”, and then attempted to inform eBay of what had happened to try to prevent getting charged the fees for this sale.

    (Now I do understand that they’re under no obligation to not charge me for this. They, after all, are not the ones who tried to scam me.)

    The process of informing them of an attempted scam is not simple. In fact, there is no option in the process to identify a scam as the reason for an issue. Only options like, “no payment” or “user is no-longer a member of eBay”.

    This is already getting complicated, isn’t it.

    It’s complicated more if you re-list that item on eBay, because that actually means the item hasn’t been sold yet, and therefore I can’t have been scammed on it now could I!?! Thus the process isn’t available. If I’ve got that wrong, I’m sorry, but that’s because it’s so damn complicated.

    A complicated system can be an advantage to people who are willing to invest the time to work out where it can be gamed. There’s a saying in law that comes to mind: the difference between the letter of the law, and the intent of the law. Which basically means, just because something isn’t technically illegal, that doesn’t mean it’s not, or that it wasn’t intended to be covered by a law.

    I believe that eBay uses this to their advantage. They appear to have a system in place to account for bad behaviour, but actually that system is so complex that bad behaviour still happens because it’s such hard work for a user who’s been taken advantage of, to do anything about it. At the most that means a user has unwittingly sent an item that they’ll never see the money for.. and at the least that means eBay will make it’s fees regardless, because users can’t work out how to make sure they’re not charged.

    To me, that appears to be by design. eBay, that is not a good way to run a business. Profiteering through obscurity may have worked in the past, even recently, but it won’t stand for long.

    Here’s some things eBay should do:

    Community
    There isn’t one currently, and actually, the idea that there should be one isn’t correct. There should be many. I should have community in Ebay. This would encourage peer based review and accountability.

    Less anonymity
    I have no idea who people are, what they’ve done, where they are, who are their friends, or what they’re like. A simple profile page would make a step in the right direction. Let’s add some personality to eBay!

    Better rating and historic analysis
    This one is tough, largely because of the of demographic of typical eBay users. I’m not saying they’re identical to YouTube commenters, but they’re in the same league.

    Look to services like GetSatisfaction and it’s mood smileys:

    GetSatisfaction smileys

    or Facebook “like” links on everything:

    Facebook - "like"

    ..or lastFM for tuning ones musical interests.. all provide ambient methods of conveying an emotion about and action or object. This small granular data will all add up and provide some user information that can be visualised and contextualised.

    Create a beneficial reason to not keep creating new accounts
    Give value back for a long active history, like lower fees, more visibility, or some other bribe. This would have many benefits, the main one being that it would then be easier to identify users who have been around a while, who’ve built up a history and reputation. Users would spot noobs or spammers easier.

    Better templating for the selling of items
    Create some familiarity for users that help them to see quickly the important parts of an item’s auction page, and thus make judgments easier. There’s a lot of noise on eBay, making items easier to scan visually will speed up browsing and highlight points of note better. This is actually done pretty well by third party services, such as iPhone clients.

    Sometimes (in fact I would argue, most times) limiting what a user can do can actually make the experience better, it allows a user to focus on what’s important to them. Most users don’t want to be fussed with writing html for their item page, and in fact, the ability to do that is one of the tools scammers use to sell items such as the packaging of a macbook for as much as the macbook itself. eBay is almost encouraging this to happen currently.

    Longer auctions
    This would reduce the number of auctions that have a flurry of bids in the last few minutes, helping a seller to manage the sale and research the bidders. It would also stabilise pricing and allow for trends to be analysed realistically.

    Item alerts / saved seaches
    Let eBay do the browsing for me, and allow me to tune what I’m interested in. eBay will also learn more about a user based on this. Yes this can be gamed too, but it might encourage more competition as well.

    Restrictions on who can bid
    This is almost already in place, but what about limiting who can bid to two degrees of separation away based on your friends network. Again, social accountability.

    Allow me to communicate with eBay
    Put a phone number on the website, and make it easy to find. Seriously. There is still nothing like actually being able to talk, with sounds coming out of your mouth, to convey an issue, and to resolve a problem.

    Take some ownership
    Good customer service is about helping a customer. When I finally got a response to my communications about the problems I was having, I was basically told to click on a link and fill out a form. The person who wrote that email, if it was actually a person, is in a position to fix my problem right there and then. But instead they moved the responsibility on to me. Frankly, my time is worth more than the fees I’ll recover, thus eBay profits, and I will be less inclined to use eBay again.

    In conclusion…

    eBay doesn’t make me comfortable. It doesn’t make me want to give them money, rather, I resent it. Currently I advise caution to people that ask me about eBay.. but every user should be an ambassador, expressing their amazing experiences and smooth interactions.

    The reality of what eBay sells on TV is prying on the ignorance of the masses. But it should be accounting for that, and helping them to get something good out of it, rather than coming away feeling confused, abused, and alienated.


  2. Skitch revealing users email addresses

    update: The developers have now changed this on the site, email addresses are not revealed. However it is still revealing the domain of the email address, which, while not quite as bad, actually isn’t necessary and still leaves a hole. The pattern skitchusername@emaildomain.com, in my opinion, has a good chance of being a valid email (especially on privately owned domains that have catch-all aliases). Why reveal *any* part of the address? Users will either get a reminder email or they won’t!

    In this day and age, it’s 2000 and f*cking 8 FFS!

    Skitch revealing email addresses

    Skitch revealing email addresses

    So what’s happening here..

    As I finally got around to signing up for a Skitch alpha/beta/whatever (Thanks Jimk) I thought I’d just check to see if I already had. I tried my usual login details that I pretty much use everywhere for non-critical accounts. Both the usual usernames/nicknames were taken. Now this isn’t unusual, but as an early adopter this is rare for me.

    I then decided to go and try and retrieve a password for one of those accounts (it’s possible it was me). Providing a username or email address should confirm that the account exists or not and then send the password reset instructions to the registered email. If this was my account, I would receive the email.

    Skitch’s lost password form

    In Theory, that’s a relatively ok way of doing that process. What went wrong was this.. Having entered just the usernames, I was then shown a screen that contained the email address for that account. It was not my email address.

    Recap:

    • email addresses are shown by providing any username
    • usernames are used as personal URLs, thus easily found
    • this is possible without being logged in, thus untraceable

    Why is this a bad thing? Well apart from the obvious reason, it wouldn’t be very hard for someone to script up something that could systematically discover usernames, and thus email addresses.

    Please, Please fix this!

    There are surely other examples of this behavior, how long will it go on?

    P.s. I really actually like Skitch, it’s a great tool. I’ve been using GrabUp more though, it’s much simpler.


  3. Mobile Operator Tariff Confusion

    Mobile Operator Tariff Confusion

    Seriously, WTF?

    What you see above you on the left is a feature listing for the “Dolphin” set of tariffs from Orange. On the right is the “detail” of those tariffs. Do you see the problem?

    I want:

    • unlimited mobile internet
    • unlimited anytime, any network texts
    • 600 anytime, any network minutes

    Is that £30 or £35?

    Not to mention that the tagline at the top reads “..weekend..” texts. Gah!? (Oh, and the typo on the left-hand £25 too, “unlimited anytime text”, not “texts”, oh no). And why do they repeat themselves directly under the same copy?

    I lack any confidence in these people. And I haven’t even touched on bloody “fair use” clauses.

    Now I suspect that the confusion may be because I’m an existing customer, I’m logged in, and it’s showing me the relevant content. That’s no excuse for contradictions. I also suspect that these prices may reflect different contract lengths. However, there is no mention of that. Plus I already have a contract, and do not need to extend it to change my tariff.

    Send them (and all the others (and all the banks)) to the School of WTF, and get them to make sense. This reinforces my theory that most businesses make their money by confusing the customer or taking advantage of ignorance or stupidity. This is why we don’t like you. Are you listening?


  4. “Rich” experiences on the mobile web

    vodafone slowly catching up

    Flash might be coming to the iPhone, Silverlight is coming to the mobile (and Java’s already here).

    Shantanu Narayen:

    We have a version [of Flash] that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.

    read the article..

    Well, Flash so far in emulation only. Implications?

    (note that there is nothing in that quote that implies it will be Flash or Flash Lite)

    I don’t know about you, but i’m loving the iPhone, as soon as ActiveSync is on there that’s me done, no more phones.

    Will flash *work* on the iPhone conceptually is the real question, flash (as it is) works on the web, but similar ui/ux/interface paradigms have to exist/be created as have to be for other iPhone/mobile apps and sites. Just having flash on the iPhone (presumably in-browser) is not enough. Even though that will enable users to see the flash, does that mean that the flash will be usable on this platform in the same way it is in a desktop browser. I think that the very fact that there are iPhone specific web sites proves that it won’t just *work* in terms of ui/ux in the way that current flash sites do in a desktop browser. This will require developers and designers to do similar interface rethinks and detection as they’re already doing for html sites.

    Not to mention touch, multitouch, scaling, frame rates (timeline based actions and animation), performance, player version, webcam/microphone access, uploads/downloads, video codecs available.

    So if we can assume that (mobile) bandwidth will increase, handsets will get more powerful, have more storage and screen real-estate, does this mean we can expect better experiences as a result?

    Website owners (or designers/developers, whatever..) are very quick to consume a users bandwidth. By that i mean the thinking that if there is more bandwidth then it can be used. Surely if there is more bandwidth then it means current things can be quicker! Downloaded faster! Download sizes of sites and their elements should still be efficient, video streamed should be realistic. Why not enhance the experience through performance rather than what is effectively just more data transfer in the form of more graphics, higher quality video, or even just more code. The best mobile apps and sites are the ones that let you use them quickly for the function that you need right there and then. And are designed with the end medium (essentially the small screen form-factor) in mind. And not forgetting, right now, also at a good data cost. For most users there is still a cost per kb, let’s not use data size as a barrier to use at all.

    Brian sums a lot of this up very well for the Mobile Web 2.0 Summit blog.

    Luckily the iPhone has inspired people do make websites that take advantage of the form factor, and so far to not just push the limits of every aspect of it, making it unusable. The experiences are mostly good, because they are fast, low-fat, and have familiar interfaces instantly taking cues from the basic native apps.

    Let’s go about this in the right way, help the users to take the leap to the mobile web by creating things that are genuinely useful and that work. Let’s not go back to the frustrating early days of pretty much every new step forward of the web, mobile or otherwise. Don’t make me compare this to WAP, please! We were young, ignorant, but excited and creative, and we learned a lot.

    [This article has been reposted on the Mobile Web 2.0 Summit blog]